![]() ![]() How did the headset evolve from when you really started working on it and to what we're seeing now? ![]() We've always wanted to do more immersion, but the actual, “Let's make a product now,” was around 2011, the start of official product cycle. ![]() And the PlayStation Move really was a 3D spatial-input device that – it wasn't easy to use because the display is a TV flat image, and so trying to do things in 3D while you're looking at them in 2D was really tricky. Not VR, but it's trying to give new capabilities to interaction, and then those capabilities ended up culminating in the PlayStation Move at some point. Richard Marks: The official project started around 2010 and early 2011, but as I talk about this – I started in 1999 and we were working on 3D interaction. All of these people who are using their spare time after work creating the handmade kit and some games to play with as a hobby almost realized that many of us are doing the same thing, and the company was like, “With the PS4, we could make a real virtual-reality system.” So this really came from the passion of these people who had waited for the time that virtual reality could be made real. When we released PS Move, many people found that just adding PS Move to head-mounted displays of the time like Sony’s Movie Viewer or some other company’s viewer creates like a handmade, semi-VR headset, and they started experimenting with it with PS3. Shuhei Yoshida: The VR project that we used to call Project Morpheus was started as a grassroots project amongst different teams geographically spread across Japan, the U.S., and Europe almost simultaneously. Where did PlayStation VR start, and how did it get to where it is now? Because my two conversations hit on many of the same topics, I’ve combined them into one discussion, which you can read below. I spoke with Sony’s president of worldwide studios for Sony Computer Entertainment, Shuhei Yoshida, and director of PlayStation Magic Lab, Richard Marks, on the beginning of PlayStation’s interest in VR, the steps the company took to get to where it is today, and more. We're sharing it again today in conjunction with the announcement of the PlayStation VR price. This interview was originally published on Decemas a part of our month of virtual reality coverage. PlayStation must now compete with the likes of Oculus and Vive as while simultaneously blazing the trail for any other console manufacturers looking at making the leap to VR. Rather than the typical competition of Microsoft and Nintendo, however, Sony Computer Entertainment must focus on challengers from the PC side of the industry. PlayStation VR is poised to take the console market by storm as the first virtual-reality system to be released from any of the three major home-console manufacturers. ![]()
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